Winter has more battlefield control and fewer pure damage spells; perhaps more importantly, its damage-heavy spells don't come until the mid-to-higher levels and all deal cold damage. ... make it a life quest to obtain one. Spells are looked at in the context of the witch class specifically. Utility: This is a very broad category, I suppose. The existing witch guides recommend a build and playstyle that is "patron-agnostic" - that is, a witch of any patron can use it effectively. As such, you can cast only one spell with the hex trait each turn; attempts to cast a second hex spell on the same turn fail and the spellcasting actions are lost. 99. Save-or-lose: Because the witch is already so good at save-or-lose effects, a save-or-lose-focused patron might be a little redundant in some ways. Some patrons are multifaceted, granting different themes and teaching different lessons to different witches. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Now, I have read all the well-known witch guides, but as far as patrons go I still find myself unable to make a final decision: analysis paralysis in its full glory! Grab Bag: Some patrons don't really have a focused mechanical theme. Source PRG2:APG. Self-buffing: Any party buffer can of course buff herself in the process, but self-only buffs tend to give larger benefits for witches who want to mix it up in melee. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. ... Pathfinder Guide to the Guides Pathfinder Guide to the Builds GM Resources Improving Your Class with Items . Hex Channeler also introduces a dependency on Charisma for which the Witch otherwise has no other use. Agility has fellow all-star haste on its list, but Transformation is better suited to the type of self-buffing melee hybrid who benefits most from getting shapechange to begin with. Please let me know what you think I should pick and why. First off, a patron does not define your playstyle. That might just push me over the edge. Agility and Time both offer it, and blessing of fervor from Ancestors duplicates its main effects. Enchantment adds three great ways to take people out of a fight, but again doesn't have much other than those three spells. ;). You gain one witch feat. You're not making this any easier for me! Spirits gives you a lineup of spells for dealing with ghosts and the ethereal plane, while Water gives you a lineup for dealing with aquatic environments; either could be a strong utility option in an appropriate campaign. Frankly, the most important healy/curing/diagnosis spells are already on your spell list and the Healing patron only gilds the lily. Form of the dragon is great, but at about the same time Transformation offers that, Strength is offering giant shape anyway. Alright, I'm adding Shadow back to the shortlist. Time definitely looks great as a complete package but I'm not sure how much use I'd get out of the higher level spells. Even shadow walk has the use of getting through teleportation blockers. Each patron has a theme, regardless of their nature or identity. Bonethrall (Su): Even if you need to create the undead yourself, an extra hit die of controlled undead per level is great. Its actual name is up to the GM and the witch to decide. Twin Soul (Su): I would strongly consider killing my character intentionally just to be able to run around inside my pet cat or whatever. Valid Archetypes: Beast-Bonded, Gravewalker, Hedge Witch, Sea Witch. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! It seems vanilla witching is the all around best choice but I would love some flair. Picking A Patron:These are my thoughts after assembling this entire guide, but I'm putting them up top because they're probably of more interest than the mass of information below. Hexes are fantastic, and Channel Energy is passable if you put some effort into it. Picking a blaster patron doesn't mean you have to play as a blaster; rather, it means you have the option available. You may shift back to your Spell Poppet as a standard action, which ends the ability. Giving it some feats won't change that. Stone Spirit Hex: The Stone Spirit's list of Hexes is mediocre. This guide is divided into three parts. Human Witch with the Insanity Patron. A witch must commune with her familiar each day to prepare her spells. Thing is, this witch is my first full caster character and I find I'm having my plate full as it is, trying to find what spells are useful for what situation. 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