Keen Hearing and Smell: The werewolf … Overall, I think this mastery is incredibly balanced at first glance. At rank 10 mastery, it takes 10 minutes to transform to Hybrid Form using Meditative Transition? The Circle of the Hybrid offers a subclass for druids that lets them embrace the best of both worlds between their caster form and their Wild Shape. Table of Contents Similarly, a Progenitor warlock who wishes to feel more like a werewolf can take the Power of the Moon invocation to gain benefits while transformed in moonlight at the cost of vulnerability to silver weapons (note: Monster Manual lycanthropes do not have silver vulnerability, only immunity to nonsilvered nonmagical weapons), but they don't need to. Dec 28. The beast within is stirring and will soon emerge. At the same time I wanted to reflect that the character is not completely in control. Even transformed a werewolf knows what a bite means and it's usually only the malicious feral werewolves, or ones caught in the frenzy of battle that might use a bite attack. I also added an entry for Moon Tea I had forgotten about which can make the saving throw more achievable by giving advantage. Nice, I will be stealing most of this. I’ve listed my thoughts below in no particular order. For more ideas on using werewolves in your game, check out this article . Those who are bitten will find their condition harder to manage and more often lose control. What you could maybe do is make the claw multiattack baseline, perhaps? Legacies in my world exist as NPCs only, and can be a good way to provide a mentor for a player character undergoing the transformation and attempting to master the affliction. Moon tea is slightly toxic however and if it ingested more than once every 12 hours the character will become poisoned for 1d4 hours. Send me a message if you need a second opinion on anything else. It's stated that only AC changes in the different forms, as for players though also strength changes, this is mostly just easier for the DM not having to check 2 or 3 stat blocks, i'm making a vampire … While transformed, they find it hard to differentiate friend from foe. Also being a werewolf presents many rp challenges especially outside of combat and those can be fun to explore if people are mature about … Many lycanthropes have discovered the benefits of Moon Tea in repressing the influence of the wolf and allowing greater control. Their highest stat number becomes the werewolves Strength score. The wolf takes them completely and is able to affect them more than it otherwise would. Higher levels grant the ability to transform into a full beast a limited number of times per day (which also gets benefits from your rage and extra attack), special were-beast senses and defenses, and eventually gaining the same damage immunities as Monster Manual Lycanthropes while transformed and raging. Alchemy! Combined with their lo… It reverts to its true form if it dies. 1.2k. If both parents are afflicted, it becomes a three in four chance. Note: being forced to transform because you dropped to 0 HP DOES give you exhaustion as well. Warlocks choose from one of thirteen spooky beasts to take as their cursed bestial humanoid form, which they can transform at-will to confuse and frighten their enemies. As the Mastery progresses, the curse becomes more ordered, more in line with the soul. Early in the night the process will begin and the character must choose to submit or fight. I've updated both the post and the google doc with a few changes and things I forgot to add. Not until Twilight... Maybe curse related mechanics would be more appropriate, and more fun?
In its humanoid form, a werewolf has heightened sens... Shapechanger. It didn't really make much sense to me, if it's cured with a 3rd level spell, how are there still lycanthropes around? On a 1-2, the character contracts lycanthropy. [–]L0gixiii[] 1 point2 points3 points 1 year ago* (1 child). Auto-incrementing Page Number. However, I also think that there needs to be a defined set of rules with internal consistency, to govern things like lycanthropy. The Beast Within now generates temporary hit points when triggered. 5. You cannot go below this score. If in Hybrid form, they do one claw and one bite. The base DC is 12, however beating the DC by 5, 10 or 15 or by rolling a natural 20 a greater success will be had. You have levels up to 20 but what if you're not cursed at level 1? I’d highly recommend finding a way to have a mentor accompany the player, or at least instruct them beforehand of what will occur. [–]JaggedVale 2 points3 points4 points 1 year ago (0 children). Post ready-to-use DM resources that YOU created. Wait to post again until your most recent submission is out of the top-10. [–]Sylencia 0 points1 point2 points 1 year ago (0 children). Action economy is important and even at max mastery it will take a full action to transform. Is it okay if I stylize it in Homebrewery? Wanna be a Werewolf, Vampire, or Ghost without … Homebrew for all the half-human combinations possible with the races found in the player’s handbook! I am the Druid in this campaign and we completed the 1 on 1 session a few hours ago. Luckily this is all fiction and I am a good fictionist (it's a word now). My two NPC mentors- one a male legacy, one a woman that gave in to being a feral and then made the un-heard-of choice to undo this and regain control- gave radically different viewpoints to my druid on how she should face the trials ahead. My initial thoughts against the 1-action-transformation cost: I can see this being VERY difficult for a caster like my druid to justify undertaking in most combat situations but there are still reasons why she might forgo whatever damage she could’ve done to do so. Melee weapon attack: +4 to hit, reach 5 ft., one target. It's absolutely your prerogative to change that if you think it works best for your game, but just so you know. Use of this site constitutes acceptance of our User Agreement and Privacy Policy. The one thing I would've designed significantly differently is the Mastery Point progression, 2 key parts of it: Edit: ALSO, I totally forgot to mention: Legacies. Though, at the same time that makes me wanna have a legacy player even more. Hybrid form has a speed of 30 ft and AC10+Dexterity+Constitution. For each attack the beast makes, a saving throw must be made for a total of nine. This supposed lycanthrope also has no connection to the moon, vulnerability to silver, bestial traits, ability to transform into beasts, or other critical elements of being a Lycanthrope in most D&D settings (including the default Monster Manual Lycanthropes). A chase encounter for level 5 characters based around a wagon and a river of ice. Saved by Liz Caley. The second highest score becomes Constitution and the third highest becomes Dexterity. The first thing any lycanthrope must do when the transformation begins is to make a choice. The Wisdom save. I'm also not a fan of the fact that it's universally a bad thing to become a werewolf and I don't like mechanics that make players lose control of their characters. You can induce any type of common lycanthropy (and evil clerics frequently experiment with new kinds). There's nine there; by the time a player gets to the end of it, I feel like it might've lost the uniqueness and the drama and become a slog. If the target is a humanoid, it must succeed on a DC10 Constitution saving throw or have the chance of becoming infected with lycanthropy. I wanted lycanthropy to make sense and be appropriately scary and impactful without destroying the character or taking control away from the player. The werewolf cannot speak in hybrid form. If the creature is dead or cannot be reached or pursued (eg. The character gains 1 Mastery Point for every 8 hours spent studying the condition, meditating on the influence of the wolf or spending time in wolf or hybrid form. The beast within promises life, an escape from death. Each attack against the soul requires a Charisma saving throw. Ultimately I think fun should trump real-wold concerns. After one minute the werewolf reverts to it’s true form at zero hit points and begins making death saves if necessary. I think the coolest thing about all this is that it's provoking inspiration for people to build on and adapt. Ad Hoc Character Creation. 1) The concept of lycanthropy being a Big Deal™ in this campaign world was established early on when we versed sewer were-rats. If a remove curse spell is attempted early on, describe the spell as sinking into the character, seeking out a curse. [–]Dr_Imp 0 points1 point2 points 1 year ago (5 children). Interesting system that rewards a time/RP investment. I like that they're not really meant for players, as it adds something to the world that your players can learn about, rather than say "oh I know that because X." It is believed that drinking Moon Tea before attempting conception can repress the affliction and increase the odds that the offspring will not inherit it, but this theory lacks proper testing and documentation. The were-beast form provides benefits of its own, but the greatest benefits are only available when the barbarian is both transformed and raging! The idea behind it taking 10 minutes to transform is that it's a skill that's practiced. flying or teleported away) the werewolf will target the next closest creature instead. PDF Link / D&D Beyond Links: Barbarian, Druid, Warlock. Aside from that the werewolf uses a separate character sheet. 3,163 notes. ), but I have a couple of things to touch on with your rule set here. I am handling the first transformation as a one on one session with the infected player because it will be a skill challenge wrapped up in some lore and RP and will probably take a while to get through, however you could strip it down to the basics if you want. If you just want to know when each of the full compendiums release and nothing else, subscribe here instead: Subscribe here to get updates as soon as new homebrew content is posted: Or subscribe here to get updates only when a full compendium releases: A Homebrew Expansion for 5th Edition Dungeons and Dragons. 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