Crocket in the room with the Hubologist mainframe will upgrade two suits of Power Armor into Hardened Power Armor for $10,000 each. You can get both the 500 xp for "fingering a suspect" and the 2000 xp for cracking the case if you first say Richard was poisoned, then happen to mention Renesco's name, then tell Orville that Renesco wasn't ultimately responsible for the murder and finally figure out the Salvatores' motive. If you kill the miners and use Sneak to talk to the sheriff, you'll be rewarded with $150, and of course he'll want to kill you, too. Step 1: use 2 or more Jet, making sure you get addicted, then 1 Jet Antidote. If you come from the direction of the mined caves, there are two more rows of mines to deal with, as well as a chainlink fence with two locked doors in it. Another way is to try to find a ghoul caravan along the Gecko-Broken Hills trade route, since they carry Wrenches. A player who calls himself Mikes_29 has made the point that if you plan on levelling up on random encounters in the wasteland, you should do it before the Enclave. Several other kinds of protection have been said to do the trick, including having the Dermal Impact Armor, carrying or using the Oxygen Tank, running through the mine in combat mode, and having the Toughness perk. If you move out of the way of enemies with ranged weapons they will come running to catch up with you, giving your party members free shots at them. Under the terms of the Treaty of New Vegas, the New California Republic (NCR) was able to establish an embassy on the Strip to resolve and negotiate issues with Mr. House. Pick the door and kill the dogs once they attack; when that happens, sometimes traders nearby attack too, so you may want to be careful about this. Don't you know Rose uses dog in her dishes!? Odd. Developed stats: ST 10, PE 8, EN 4, CH 1, IN 8, AG 10, LK 10. In a shack to the southwest you can find a pair of Radscorpion Limbs, which have been used by the Duntons to masquerade as bugmen to get at Torr's cattle. Ha ha ha! Sometimes when you enter a random encounter cave, one or more critters are walking around inside the walls. Use Repair (again you need 76%) on the safe to change the combination. Killing Stanwell, Wade or Savinelli turns Redding hostile, though. I'd practice my healing skills instead. He'll tell you about the raiders, and in fact, once you mention the raiders to him you have to offer to go find them, or he'll accuse you of being one and attack! Some have said that if this happens you can usually find the car somewhere it shouldn't be (Broken Hills, New Reno, NCR, or wherever), but if you have the option you should reload or revert to an earlier save, since you won't necessarily see the car again at all. In any case, return to Festus with the optimized disk and use it on the reactor computer for 2500 more xp. Developed stats: ST 10, PE 7, EN 4, CH 1, IN 8, AG 10, LK 10. Next you're teleported to the desert meeting place. Talk to McClure instead once you fix the plant and he'll make you a citizen of Vault City. This will take a few weeks for each, so go check the stores in between each operation. If you leave the map without Skynet going hostile it'll hang around for good, forever talking about "proceeding to the surface". This guide covers official content only. Of course the base would have to be on alert, and this late in the game you get a lot more xp from random encounters anyway. The temptation to kill him is great, but we need him alive for now. What you need from him is the Presidential Access Key, which you must take from his corpse one way or another. If you want to go through with the plan, run into the mine (see quest 1 for details) and use the switch on the purifier. Those are the martial arts dudes of this town. 3) Since you're cheating anyway, you might as well use the save/load chem trick to get your CH high enough using Mentats, if needed. However, if the alarm is sounded you can team up with Xarn for 1500 xp. In the conversation after you sleep with her you'll then be able to ask her if she is from Vault City, and eventually she lets you have the Pip Boy Lingual Enhancer hidden in her safe (250 xp) which can be used for a permanent +10% to Speech and 500 xp. The second hand grenade encounter was indeed supposed to be in the game, and only disabled by a bug in the encounter script. So basically a character at or above Agility 8 will do the temple a tad faster and easier.". Notably, Vic and Myron will refuse to communicate from that point, reducing their usefulness, and Goris will turn permanently hostile once you dismiss him from your service. Here are a few guidelines: For users of translated versions, please note that I cannot answer any questions about them, react to language-specific error reports, or otherwise act as a go-between. In the depot, dropping a Dynamite next to a forcefield emitter will cause it to turn into a red forcefield or destroy it entirely depending on whether you pass a Traps check, but it also sets off the alarm. Michal Zalewski found another exploit: "If you are at the brink of an impossible to win encounter, and have no other options (say, you are on the second floor of one of New Reno casinos and have a lot of hostile guards below and only one exit), you can save your game, go to the main screen, hit Ctrl-R and load an arbitrary map, then load your game, walk past the combatants (they will not notice your proximity) and reach safety, save again, hit Ctrl-R and load the last save in the normal mode. Putting the kids in the Den in an orphanage (possibly run by Mom), with the beneficial side effect of the player not having to risk being pickpocketed any more. A little confusingly, this is signalled by another message identical to the first one. IN<4: The first time you talk to Dr Fung he'll offer you free healing whether you need it or not, after that you won't be able to talk to him (but you can barter with him if you want). The patch notes state that getting Bette to back down should set the quest to complete, but in actuality it only sets the quest variable to the same value that it would get if you ran out the door! A: "It's in the guide" - applying to both questions asked and features reported. Now load the game you just saved. You can get double experience by taking advantage of a glitch: tell Badger to transfer fuel (from the Shi or the Hubologists), then get the fuel in some other way while he's busy hacking, and finally return to collect Badger's xp. You can always try chewing Mentats if you have them. If you didn't kill the raiders, but slept with Ms and/or Mrs Bishop, he'll use that as leverage instead with the same results. If you wiped out the raiders, then if you ever turn down a job offered by Bishop he'll know you did it and say you have to take the job (without pay) to even the score. In v1.0, getting the car would effectively raise your maximum number of NPCs by one, so that under optimal conditions you could have six of them. As long as you have the firepower and ammunition to take the slavers out you shouldn't need to involve the gang (also at that time of day the darkness will be working against you); the slavers will tend to gather around your first victim and won't come running around the diner. What special encounters you find will depend on the terrain you're in: all special encounters occur in desert areas except for the Bridge which is a mountain encounter, while coast and city areas have no special encounters at all. You will notice that these containers are all watched by officials or guards in metal armour; regular citizens will not let you take their stuff. Though your NPCs won't fire on the active bot, they may hit it while trying to burst-fire at something behind it, so you'd better save first. Westin will ask you to solve the mystery of his disappearing brahmin if you tell him Dumont sent you, or if you have IN<4, or if you ask him where to find Vault 13, or if you killed Bishop for him and ask if there's any more work. For each special encounter there's a minimum level to get it, also given in parentheses below. You gain skill points based on your Intelligence when you first enter the character screen after levelling up. Q: It says that someone is working on a translation to strange language X, but I haven't seen any result of that. Beware that if you let the guard see you and then leave, he'll shoot on sight when you return, so be prepared to off him as soon as you open the metal door. Your chance to hit increases by 40% against an opponent that's lying down. When I tested it myself the two nameless glowing ones in the reactor building would enter combat, and also the guard in the long corridor if I did the Enclave thing. ), or tell him to go down, then throw the landmine in after him, which is fun ("All in a day's work"), but costs you a Plastic Explosive. :) (Though Chris Avellone says super mutants are really sterile, which settles that I suppose.). A: Did you get cosy with Mrs Bishop? Can you give me more detailed instructions how to find it? (Remember you can still go to the Sierra Army Depot for equipment to help you take out the other families, as long as you don't return to Wright and claim your reward.). Broken Hills: You can arm-wrestle Francis, take the scorpion tests, relocate the plant and recover Typhon's treasure. Blowing up or shutting down the computer starts a 10-minute countdown. You'll find there's a bartering bug related to Geiger Counters: some of them cannot be bartered away no matter what kind of offer you make although they have a cash value displayed in the bartering interface as usual (kind of like trying to sell armed Dynamite or a lit Flare). Talk to Lynette about becoming a citizen, until she mentions you could become a citizen by doing Vault City a special favour. The guy outside the Brotherhood building (which is empty) is as useless as the one in the Den unless your level is 9 or below, in which case he'll answer one question. You can charge him $2000 for it, and it doesn't even lower your karma (although you do get 25 karma if you give it to him for free). I would suggest you don't use any RadAway before leaving Klamath and the Toxic Caves altogether, since we're not talking high levels of radiation. Instead of taking the quest, you can blackmail Troy for $500 each month ($1000 with Barter 75%, if you press him for more he'll call the guards). They can be viewed if you use an inventory editor, but not all of them have images and few except for the weapons do anything. The Rangers are said to have numerous safehouses throughout the wastes, ⦠It's much easier to trade via the sea (see: most of human history) and most of the NCR's bigger cities (san fransico etc) are along the coast. Also if he's on level 2 it will be OK. I don't really know. Basic rule: when comparing two guns, look at the ammo modifiers, especially the damage multiplier, and not just the weapon damage - check out the table in Items. At the Servant Allocation Center you can sell some of your party members into slavery (Miria for $250, Davin for $200, Sulik for $100, Vic for $100, all doubled by a successful Barter check; Barkus will initially say he's offering $250 for Davin but it's a typo). When Horrigan runs into the doorway he'll stop and not attack. I can't help feeling there is some significance to this. He'll give you 3 Super Stimpaks and 5 Stimpaks. In v1.0 you don't get any xp for giving the money to Sulik. Pick up the Combat Armor and stuff from the lockers in the barracks. The slaves you sell don't disappear, though, they just leave your party and remain standing where they were. Attempting to hack the terminal and failing will shut you out permanently from this terminal and the alarm terminal on level 2, and vice versa. One could make an argument such as this: "If you use Mutate! You can access the unimplemented Den area by pressing 3 when choosing your destination on the town map. Return to Frankie for $100 and 400 xp, and he'll give you this quest. To facilitate this, steal Gauss Rifles and H&K G11s from the guards in the shops and the punks on the tanker, also steal the money off the shopkeepers. As found by Kwiatmen666 and figured out by Killap, completing this quest spawns a few new brahmin in the pen back of the Duntons' house which use Arroyo brahmin scripts. Sharpshooter is bugged and doesn't really do what the manual says; it's supposed to raise PE by 2 for sniping purposes, yet often improves your chance to hit less, and never more, than increasing PE by 1. Just, well, try to get one of them killed at least. On levels 1 and 2 you can't do much more than talk to people and hear their stories, most of which are quite heart-warming (except maybe Dave's, but that's great fun). Initial stats: ST 5, PE 6, EN 4, CH 6, IN 7, AG 9, LK 4. Once you kill the rat you can't talk to Slim for training if you didn't already. Go to the Shi and use a workstation to move fuel to the Hubologists (6000 xp), wait and return to Badger (6000 xp). Then just 2 more times, and you get a "secret" message. IN<4: If you want to get Sulik you must offer to pay his debt the very first time you talk to him. Before the patch Picket wouldn't give you money, but he wouldn't take it, either. Should you want to go back this way, use the terminal in room 6 and the right doors will open (if you didn't open up the whole maze, that is). This probably spawned the rumour that you can make the ghouls in the Harp glow by buying them enough booze. Combat skills can be improved beyond that for an extra edge until you reach the point where you get the maximum 95% chance to hit against all opponents and from any reasonable range (which takes a bit longer if you practice the art of aimed shots or blows). Angela Bishop, Slim Picket, Fannie Mae), but not much comes of it. Science: Opens all doors in the maze (using the terminals afterwards will open and close them as usual). You can loot the poor box for -3 karma. Make something up about a mysterious disease which Joshua has contracted (Speech 80% or Doctor 75%). In my very first game I managed to do this with Smitty up in the shack, so I never noticed, and because I had only one save slot I had to replay the entire game up to this point. The repair system doesn't actually do anything if you leave it on (it's related to an unimplemented feature with repair bots). This is a remnant of an unimplemented feature where you could improve your chances by planting Loaded Dice (the dealers would originally have been equipped with normal ones). Of course, you can also choose to run from such encounters for the opposite reason, that you don't want to spoil the balance just yet. IN<4: Gruthar will always let you in, no matter your karma. This is Jack!") You only need to kill the guard outside for the quest to finish, but go inside the church and continue the fight there. The beginning is pretty uncomplicated. Actually you can just run from Grisham instead of talking to him or waiting for the ceremony to begin, but then all of Modoc will turn hostile (and you get the party bug). (If you have Laddie with you, he'll effectively leave your party and run up to Jonny as soon as you get here, providing you didn't kill Jonny already.) Possibly the Daisies was one of the many things they had something in mind for but ultimately didn't have time to finish. Any more than that and you can win tens of thousands of bucks in a short time, though it beats me why anyone would want to spend skill points on Gambling before the point where they'd get almost infinite cash from looting guns anyway. At the Ghost Farm, for instance, you can't advance beyond Neutral even after saving all their sorry asses. 50+ videos Play all Mix - Fallout 2 Soundtrack - A Traders' Life (in NCR) YouTube Fallout 2 Soundtrack - Gold Slouch (Redding) - Duration: 3:37. Next you'll have to go to New Reno (which appears on your map) and get the Mine Parts from Renesco, which is very straightforward (except that you may have to deal with car thieves, see the New Reno section, quest 2). Doing so gives you a "Vault City Travel Log" entry in your Pipboy and will put New Reno, Redding, Broken Hills, NCR and Vault 15 on your world map if they weren't there before. You get 6000 xp for this deed. :). I think that's some kind of bug. You gain 100 xp. All of them reset to full every three days, too, even Jacob's after you put him in jail. (The bodies won't show up until you've actually got the quest.) Finally lower your IN using drugs and get another 5000 xp for fuel when you give the plans to the Brotherhood. : $30,000, 5 days, CH -1. Let him blow up, then repair the bank of monitors on the wall (not the nearby computer) with either Science or Repair. Therefore Mentats should only be used when there is something you feel you absolutely need to do like getting the car, getting a certain area like the Sierra Army Depot on your map, or when you need to meet the requirements of a favourite perk like Bonus Rate of Fire. Choose any of the first two dialogue options, and look... a talking head! You get the Flint without losing anything (the game only checks your inventory before displaying the dialogue option, not after you select it), then you just have to pick up your Powders. or whatever. For a nearly ultimate guide, this one's getting pretty darn ultimate. Hit Point progression by level: 98, 108, 118, 128, 141, 151. Don't even touch her lockers, because she will turn hostile even if she doesn't attack right away (though you should be safe as long as you don't walk right up to her, and I think you can loot the bookcase with impunity). He'll complain, but he'll give you your reward and tell you to get on with the next quest. You can actually kill all the wanamingos before buying the deed, and once you do Ascorti will immediately know the mine is cleared so you can sell it back. For instance, 1-24 10mm JHP bullets will weigh 1 pound, 25-48 will weigh 2 pounds, and so on. On the walls of the toilet you can find four goo-covered computer terminals and monitors. Your character will say you'd better not tell Marcus about the note... and in fact, you can't. Use a Robot Motivator on it. Probably nothing, but if you spend 50 rounds in Klamath blowing away a few pesky rats, it's more than worth it for the satisfaction. If you kill him the Mine Parts appear on his body if he didn't already give them to you. This is worth 5000 xp, and you get quest 8 if you still want to see the Emperor. There should have been an eleventh line after the Enclave if you managed to impregnate Angela or Leslie Anne Bishop ("So did you hear about the stupid Bishop daughter that got knocked up? All you have to do is run 3 hexes away from them and you're safe. Then go pick up your "armload" of items from Mason. and to the left for two Super Stimpaks if needed, then go down the stairs. How I think Sniper works, and which is borne out by shooting the pariah dog a great number of times, is that it doesn't replace your usual crit chance but instead adds an independent possibility of a critical hit. First of all, none of that "theme character" nonsense, like tagging Science and Repair and choosing "tech perks" like Educated and Mr. Fixit, or tagging Sneak and Steal and then choosing "ninja perks" like Ghost, Pickpocket and Silent Death, or even tagging Speech and Barter and picking "diplomat perks" such as Presence, Empathy and Cult of Personality. It's a horrible story actually, but cheap xp can't be bad. When you come near he'll blurt something which goes too fast to read (about him being a great magician), and you have no option but to fight him. Interestingly, the card is not there in the unpatched game. Similarly you can sabotage the plant and then use the Hydroelectric Part for 4000 xp (manual) or 4500 xp (robot) before the plant blows up. Getting a .44 Magnum (Speed Load) or Super Cattle Prod isn't too bad, but there's a free upgrade coming up in Gecko. There's a nasty bug here you have to look out for: if you sleep with Miria or Davin and don't follow through with the wedding, your party members stop following you; they will come with you from map to map but stay rooted except in combat mode. You don't join the family, you gain the job's xp, plus you can repeat this. If you feel particularly naughty, you can plant explosives near critters or kill them with Super Stimpaks. Pulse Rifle even later on. Yes, this is the fabled "toilet explosion". You're offered this job after you deliver Moore's briefcase. When you access the alarm computer on this level it doesn't behave like the other ones due to an override. There are details and aspects you won't notice until your second, third or fourth game, playing different characters with different attitudes. Tell Merk you're a "badass mofo" if you're a Childkiller or Berserker. If you set off the trap in whichever way, you should head for the far corner of the screen as a Bishop guard will run into the room to investigate briefly (fighting him will turn the others hostile, although it may not be apparent right away). There's a bug which makes her return a normal Cattle Prod instead of the upgraded version. Robodog: A.k.a. She'll put Vault 15 on your world map, of course, and give you infinite holodisks if you ask her about NCR. IN<4: Every time you trade with Liz, she takes a tenth of your money afterwards and calls it a "service charge". It won't really make any difference whether you have 500 karma or 1500. You can use the US executable with the UK version if you are bothered by the CD lock of the latter. Convince Slim he should let you have the key (for any of several reasons). The Den becomes a haven for raiders: Don't kill Metzger, kill Big Jesus Mordino. Stupid characters can only box if they're male. So how come you don't get to flip out and kill people when someone fails a steal attempt on you? But don't save your game before it goes off; it's been reported that this can corrupt your save slot completely! Two more things should be noted. One argument for making no xp runs at all before taking on the Enclave is that this way of boosting your character makes it mostly irrelevant how well you performed during the earlier stages of the game. 'S empty back online for 3000 xp if you leave the map blowing. The 10mm Pistol, 10mm SMG in there will be unavailable if your town reputation in is. Can flip it open, but they are lowered, so Bozar blasts and Super Stimpaks etc. ) ''! Can kill off the alarm properly by entering combat mode they 'll fight back if let... Good armour penetration raiders will be a bit since the +2 bonus ( Mirrored in... The legs makes them worse at it, I was laughing my head off at a time village before 'll. 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