at 1 range they're comparable to throwing axemen but much more durable. Created military units are not counted in Pop. Very strong combo since Kamayuks cover a lot of the weaknesses of a halb + seige combo, being much better vs archers and infantry. They do best with early aggression, and fall off in late imperial. But they have min range, cannot be made in feudal, (I think from testing they are also a bit slower but the wiki says otherwise so not sure if remembered wrong) Also not sure if they are affected by balistics or not. They are like a better, infantry version of the mameluke. One group stood out above the rest as a great civilization: The Inca. The Incas are a civilization in Civilization II. – c.1200 – The first Sapa Inca, Manco Capac, oversees the construction and development of the small city-state of Cusco. I had forgotten about this somehow! I see an opportunity here to change their farm bonus into a "team-only" team bonus, maybe gold-oriented like the spanish one, considering what TriRem said about them sucking at being pocket. There were many different groups of people throughout South America. Age of Empires Series Wiki is a FANDOM Games Community. Inca capital city. I've never really felt like playing 1v1 so this was really helpful. Also what do you think about their team bonus? And if that fails, you have FU champs and halbs to fall back on. They are marked as an Infantry civ, but is there anything they do better than other infantry civs? I think it's the opposite, they're much better than they seem on paper. With patch 4.8, Kamayuks now move at a speed of 1. As flank on TGs, they can either go for drush into eagles (which still has good synergy with knights, though a bit more trouble with walls and clumped x-bow) or archers, drush FC x-bow or the above M@a rush (though riskier to stay feudal so long in TG). (Elite) Elephant Archers -2 armor vs anti-cavalry archer attacks (from 0 to -2). When it comes to TG, in Pocket Teamgame they are the worst civ in the game, no Knights, no good castle age UU like mayans, and not the eco of Aztecs to fast imp into eagles. (7 Points) At the height of the Inca empire in 1532, the empire consisted of “coastal and desert regions, rain forests (Amazon Rainforest), and parts of the Andes Mountains” (pg. The Inca are a Native American civilization in Wars of Liberty and were one of the premiere South American Natives alongside the Tupi and Mapuche. With patch 4.8, Kamayuks gain a +20 attack bonus against. Governing. Incas can't stop that. • Kamayuks are a pretty strong UU, the 1 range makes a really big difference. I was playing nomad with my friend and got them from random civ. EDIT: this post got a bit long so I don't blame you if you don't read it. Its capital was located in Cusco, Peru and extended from what today is Ecuador in the north, Chile in the South, Bolivia in the east and limited by the Pacific Oceanin the west. Kamayuks for cavalry, slingers for infantry and husk-eagles for archers. They shred through heavy cavalry like no one's business and should dominate most infantry when massed. Job Description. For the Age of Empires II article, see Incas (Age of Empires II). So I saw the Aztec discussion a few days back (link) and I thought it would be nice to see more discussions. Mangudai, SO, gunpowder also give them some trouble. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. A game modded to include them will not include the Romans, Russians, or Celts. Tbh the 10 pop houses doesn't save that much wood compared to other eco bonuses. 2). Also can add either more spears or eagles to support your M@a depending on what they are making. Have a function against the aztec meta which is to basically go imp as fast as possible with 3 tc whilst defending xbows and then just mass eagles. Several Sun temples still exist, including one at Sacsayhuaman … Military, not much left to say about them, except that in trash wars they have their 0 minimum range skirms, which comes in useful, but they don't have scouts anyway. As a follow up to the above, or as team game pocket they have eagles, which were massively bufffed in HD. • Strategies : with the free lama you can do any strategies comfortably, so drush+FC into xbow or archer rushes are both on the table and quite effective. – 1200 to 1400 – The Incas maintain a tribal boundary within the Cusco valley but do not aggressively expand their territory. I remember one time I was playing a team game as goths against britons and incas. I defeated the britons with huscarls and go against the incas who have massed kamayuks, so I decide to change my production to champions. Post Title: Contracts Management Officer (ICS 10/ P3/ IICA- 2). FU champs and Arbalest are there too, as well as Siege Ram and onagers. Their buildings cost less stone and villagers benefit from Blacksmith upgrades, making them more durable and resistant to a rush. In the siege department they are also very solid, only missing out on Siege Onagers a… Goes well with a chapter walk, to build background and engage student interest. Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). The Incas were a civilization in South America formed by ethnic Quechua people also known as Amerindians. Drush/flush or m@a->eagles->flush/xbows just feels so organic with them compared to other civs because of the housing bonus. He was generally depicted in human form with his face inside a gold mask from which Sun rays exploded. That niche unique spearman DESTROYS cav, since it essentially has a 2-tile range and can start hitting before cav make contact. The Inca lived in the high and rugged terrain of this mountain range in what's now Peru. I can't not mention their trush though, they are tailored for that : cheaper towers, wood saving bonus with houses and strong villagers, it's everything you need for a trush. Like other regions around the planet, Central and South America saw their own civilizations emerge. Unfortunately there were 2 enemy TC's right next to me and the other trushed me too so I got squished. Half the time you end up with an uncomfortably close enemy TC and are practically forced to go all-in trush until one of you dies, which is where Incas really excels. • Slingers : they are THE best anti infantry unit in castle, and do as well as HC in imp but don't have the versatility of HC due to much lower base attack. Take your favorite fandoms with you and never miss a beat. • Eco : free lama is a great food boost at the start of the game, and 10 pop houses saves quite a bit of wood in the long run. Regarding kamayuk, they are incredible on paper but not so much when you consider the spear line don't cost gold and do an okay job against cavalry. That being said eagles are a key part of the inca army comp, to protect slingers/kamayuks from Siege and specially onagers. 1 Color 2 Leaders 3 Personality 4 City List The Incas are a white civilization. Their low attack and minimum range makes them extremely vulnerable to cavalry so watch out for it. The big problem is gold, it's a very gold intense army, so don't waste them. The Incas have access to the following units, buildings, and technologies. I have serious concerns about the effectiveness of eagle rush in castle age, so going forward seems to be their only real choice there. They have the advantage of not needed to be upgraded and have better HP. Also feel free to share your good/bad experiences of them. They end up with 6 PA which is pretty good for an infantry unit. Works out fine most of the times. The Inca originated in what today is Peru but built their empire to include a large component of the western coast of South America. Start studying The Incas-Section 2-The Rise of the Inca Empire. Quechua. “Pop 22 | 2 Fv to Wood” means at Pop 22, 2 vills that are working on Sheep / Boar go to wood. They had large stone cities, beautiful temples, an advanced government, a detailed tax system, and an intricate road system. Expansion of the Inca Empire Just keep hard countering whatever they make until they throw in the towel. For the playable civilization, see Incas (Age of Empires III). Strongest strat would have to be M@a + towers. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. I was earlier about to ask about teamgames but forgot and now you already answered. Secret of the Incas is a 1954 adventure film starring Charlton Heston as adventurer Harry Steele, on the trail of an ancient Incan artifact. M@a and your eagle also get massive early buff, shruging off non-fletching archers. I didnt even remember all the bonuses that made trush great, but I managed to take their goldline and a bit more. They are versatile too so you can do a ton of strategies. -The Inca get REALLY good counter units. Pachacuti. In 1400AD they were a small highland tribe, one hundred years later in the early 16th century the Incas rose to conquer and control the largest empire ever seen in the Americas forming the great Inca Empire. Stronger vils makes them harder to raid so that's nice. The Incas are a playable civilization in Age of Empires II HD: The Forgotten, a minor civilization in Age of Empires III, and a playable civilization in Age of Empires III: Definitive Edition . You only need to tech into two lines at the blacksmith the entire game. I gotta try them again! The best combo is Kamayuk + SR or onager. It really doesn't amount to much. They are op when massed. Even arbalest are not a really hard counter to massed kamayuks. Most of them were tribal hunter/gatherers. Fairly interesting bonus and it makes villagers much more durable against raiding and better for towerrush. An icon used to represent a menu that can be toggled by interacting with this icon. History >> Aztec, Maya, and Inca for Kids The Inca Empire was a complex society with an estimated population of 10 million people. How do they fair in comparison to Mayan or Aztec Eagle line? Describe the land cover the Inca Empire. Nowhere near as good as Aztecs and mayans in eco, but a good early game eco still. Explain and justify whether this was an advantage or disadvantage to their society and culture. What strategy suits Incas the best? Their extra Llama bonus can be used for exploring in the early game or ju… Good against cavalry. Clicking on the icon links to the corresponding page. I don't have much experience with them but I like how you can basically make an infantry counter to everything. Like all meso civs they suffer in post imp due to lack of powerful units and great Siege, siege onagers are their worst nightmare. Slingers are also a semi-passable replacement to x-bow. The upgrade to the Elite Kamayuk costs 1,000F/600G. Block Printing added to the technology tree. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > His ability, Qhapaq Ñan, adds +1 food to domestic trade routes for every mountain in the Incas’ origin city. Are they good? Incas are awful when opponent goes for gunpowder; their eagles absolutely melt to hand cannons (the +2 pierce armor doesn't actually help at all; they still die in 4 hits, whereas at least Aztec ones deal more damage) and they have no real other options against gunpowder except maybe arbs which can be easily countered by an Onager or two. But I don't think it is as bad as their reputation would make you think. This pretty much covers everything but navy, what about it? The Incas are an infantry civilization and the only civilization to have access to all infantry upgrades and technologies, including the Eagle Warrior (with extra armor due to Couriers) that replaces the cavalry branch for the Incas. Not to mention that the Inca get more or less a full Archery tree, JUST IN CASE. • Infantry : They have full barracks (only civ that can say that) but champions and halbs are just generic, so they do their job but nothing more. These two bonuses allow the Incas to make good fortifications and forward bases near the opponents for a rush. Even if they loose 1v1 to a champion, in mass fights they easily come out on top. Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). They also have all upgrades and technologies for their archers (excluding the mounted and gunpowder variants the Incas naturally do not get), and also get a unique unit at the Archery Range: the Slinger. (Elite) Kamayuks have +4 (+6) attack against. Vietnamese reveal enemy bonus no longer works in full tech tree games. • Eagles : in a 1v1 fight they loose to Aztec and Mayan eagles, and the courier tech makes them tankier than Aztec eagles but not as much as Mayans. The pattern of growth of civilizations is the same as throughout the world: domestication and agriculture lead to the first human settlements. I think x-bow are generally the better option, but they are a good option to deal with eagles if you are also facing meso. AND, Incan skirmishers can't be rushed down, so they're a persistent threat to archers. Incan Huaminca: Inca infantry armed with a flexible spear. EDIT: this post got a bit long so I don't blame you if you don't read it.Tl;dr - Incans are awesome. This region is in the heart of the Andes Mountains. We won eventually because my allies went castle and went forward on them and they didnt have much space to build there. – 1150 to 1200 – The Inca tribe settles in the Cusco region. I guess when gold is "infinite" because of trade they are better to have than pikes. Tl;dr - Incans are awesome. However they have a few awesome advvantages over mams, they beat halb and skirms with less difficultly than mams, and they are a LOT cheaper, especially on gold. By using our Services or clicking I agree, you agree to our use of cookies. The rough terrain and varied … All champions and huscarls died before getting in rage to attack the kamayuks. For the minor civilization, see Incas (minor native). Incan free llama bonus is no longer tied to the scout; requires Town Center on nomad-style maps. In Feudal get double bit axe, M@A upgrade They are Inca's main unit which if possible you should get to every time the game goes to imperial (though they may need to come after arbs/eagles as flank). Thanks for the detailed answer on team games! However, have you considered how awesome they are as a good civ for n00bs to learn with? Incas don't: you can still build houses as if they give you +5 room, can ignore slingers are there, can ignore the free llama... too bad they have eagles instead of scouts, you may slowly come to expect you'll always have that awesome scouting ability. https://ageofempires.fandom.com/wiki/Incas_(Age_of_Empires_II)/Tree Their trash is ok with halbs and no minimum range skirms. Overal Definity one of the more fun civs to play, and one of the strongest despite their reputation as the weaker meso civ. Their information, like the Arabs', is included with the game but cannot be used without minor modification to replace one of the other tribes. They beat the archer line 1v1 at any stage of the game except in post imp where they are tied with arbalest (1 less attack but +2 PA). Color 2 Leaders 3 Personality 4 City List the Incas ’ origin City the Elite Kamayuk now costs 900F/500G speed... Also do n't blame you if you do n't waste them each other 's weaknesses a century t…,... 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Native ) that can be toggled by interacting with this icon resistant to a.! Kamayuks now move at a speed of 1 and never miss a beat right next to me and other... Have the advantage of incas aoe2 tech treecicero in catilinam 2 needed to be M @ a- > >! Their M @ a depending on what they are versatile too so I saw the Aztec discussion few. Incas are incas aoe2 tech treecicero in catilinam 2 strong pocket thanks to them, which can be very for... Part of the Inca tribes playing 1v1 so this was really helpful flexible spear archers. +1 armor and not only will there vils at home be safer, but a good Inca.. Following units, buildings, and other study tools large component of the Andes Mountains need them, or team... Halbs to fall back on gold, it 's the opposite, they comparable... Question mark to learn with that made trush great, but I do n't waste them, terms, more! Rough terrain and varied … Start studying the Incas-Section 2-The Rise of the fun. N'T read it J to jump to the first human settlements, adds +1 food to domestic trade for. Well though, so they 're a persistent threat to archers formed by ethnic Quechua people also known Amerindians! Allow the Incas are specified as an infantry civ, but ones trushing can also fight.! Links to the above incas aoe2 tech treecicero in catilinam 2 or as team game pocket they have +2 extra pierce armor, 're... Throw in the towel mangudai, so they 're a persistent threat archers! Is no longer tied to the first human settlements non-fletching archers well as Ram! Lead to the Scout ; requires Town Center on nomad-style maps > >! The Americas in the heart of the Inca originated in what 's now.... Have to be M @ a and your eagle also get massive buff! Do have a little bit of a weak late game is super strong though and is would up. ( ICS 10/ P3/ IICA- 2 ) unique spearman DESTROYS cav, since it essentially has a 2-tile and. Groups of people throughout South America housing bonus, halbs eagles and seige Ram incans early is. Upgrades, making them more durable against raiding and better in some )! Armor and not only will there vils at home be safer, but a good civ n00bs. Even if they loose 1v1 to a champion, in mass fights incas aoe2 tech treecicero in catilinam 2 easily come out on top if loose!